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Tuesday, March 17, 2009

Fear 2 Project Origin Review.




Fear 2 Project Origin takes place right after the first game. A short summary of the story is the super natural being Alama whose raged against those who wrong her has escalating paranormal crisis that threatens to devour and replace reality with her own. Now that's out of the way the story felt slow and boring very liner. I sometime found myself wandering around aimless, because I didn't know where to go. This is the same problem it suffers from in the first game; where it keeps you in the same poorly texture background area for hours at a time. And as far as the ending goes well just beat the game or just watch it on YouTube. It's the worst sickest and dumbest, soft core porn ending I ever seen. Let's just say it involves a chair a lot of moaning in the background with a jealous Ex boyfriend trying to kill you. Now the shooting in the game felt very accurate, precise and because of this I found myself rarely using the slo-mo feature. Especially with the automatic weapons. The kick back unlike in a large majority of FPS is very soft. So I rarely miss a target thus no need for the slo-mo feature. Also the A.I in the game isn't as intelligent as the previous game and its down right atrocious and predictable. I went the entire game using the same tactic; two grenades take cover shoot. It just lacks the creativity of the first game, and that was why I enjoy the first games so much it was very pretensions. Most fights I encounter the A.I used no real strategic or common sense they didn't make any attempt to try to out flak me or out mauve me. Most of the time the A.I just ran for cover, and it was a matter of time before they pop there head up.then shoot its over, and this how I played the entire game. Finally I know this is going to sound audacious, but I prefer the graphics of the first game, and I don't mean this in a fallacious way fear 2 is very pulchritudinous. The lighting texture and NPC models, and everything else in the game render beautifully. But it lacks a fundamental element that the first game had which was destructible backgrounds. In the the first game the aftermath of encounter looked like a gun fight took place with paper, and other debirs scatted about on the floor. Chairs and tables flip over, light fixture hanging off the wall, broken glass from Windows, and bullet holes in the wall. In Fear 2 when you survive a heavy shootout it doesn't show the room or area looks the same. It's a folderol comment to make I know, but I'll put it like this when it come down to graphics the first Fear looks like a p.c game trying to run on the Xbox360 were as Fear 2 looks like a Xbox360 game. Over all I enjoyed the experience, and one of the best new shooters out now.......
Rating (8)

Thursday, December 25, 2008

Final Thougths About The New Xbox Experience.



New Xbox Experience




The New Xbox Experience or NXE for short was suppose to be simpler, and easier to use than the original blade interface. It works on a grid system of square's; Games, Video, Friend, etc. Sounds simple enough right , but its not and to think Microsoft was so ecstatic about how it was going to revolutionize the 360 experience. I find it more annoying and tedious than helpful. I find My 360 slowing down substantially, because it's trying to load up the new avatar based friends list. It's on a grid like I mention before you now see your friends avatar, and if their in a party you see there avatar plus the people in their party. It gives you the option to join the party or game, but I find it constantly slowing down and sometimes it stops, because its rending all the avatars. Now to go into more details about the party system. You and your friend can start a party of eight, and it works when you're playing a game. However whenever I'm in the NXE dashboard everything slows down. I can't hear who in my party. What they are saying who join or left. I find myself having to leave the party or start up a arcade game; then for some reason it works. This is what I find so baffling about the party system it works fine in till I get to the dashboard. I used baffling because the 360 is using more power when your playing a game and in a party Right shoulding it do this then, and not when I'm on the dashboard ? Then there's the feature that allows you to save a portion of your game on the hard drive so it runs faster and quieter than before, but it takes up a lot of space. So if you don't have a large hard drive this can become problematic where you find yourself constantly deleting and adding new games. Also you can now download demo's and updates with the system off. Basically if you have an active download pending you just turn the system off and its a quiet hymn in till it shuts down. Other than that I have no bad quirk to say about this feature. Finally the Quick lauch feature which works exceptionally well when it come to arcade games. You just pick the particle game you want to play, and it starts without hesitation, but when its a disc base game unless you have the disc in your 360 there no point. Nothing elan about it you get asked to put the game disc in anyway. In closing the myriad feature's I enjoy are the party system which works the majority of the time. I also like how you can download game demo and update with the system off. Save your game to the hard drive. Other than that I personal prefer the blades over the grid especially the friends list and how it force you to make a avatar. I just wish Microsoft would have giving me a choice in the matter..